Wednesday, October 28, 2015
Unnamed Sound
This is my Unnamed Sound Project. You can listen here. (wav.) Or here. (mp3)
The total run of my recording was 2:03. The final edit is 00:32.
There is a buzz in the background due to the input jack on the recorder.
A google maps link can be found here.
Monday, October 26, 2015
Essay #2
Sydney McBee
Essay #2
10/26/15
Deep
Listening
Deep
listening involves a certain discipline of control and patience. It can be
explained as taking in all the sounds around one, but also, having the ability
to focus on one sound and expanding the world around one with sound. A better explanation
comes from Pauline Oliveros from a short writing she wrote back in 2003, “Deep
Listening is a practice that is intended to heighten and expand consciousness
of sound in as many dimensions of awareness and attentional dynamics as humanly
possible,” (Oliveros, 2003). Thinking of deep listening, what comes to mind is
a song. First, a listener takes in the whole song, then a listener can depict
certain elements of the song. The listener can hear clearly the drums, the
guitar, and the bass. The listener is able to focus one instrument. That is a
quality of deep listening. Deep listening can be seen as kind of a broad
concept. One needs to determine whether he or she is listening or hearing.
Listening involves the act of focusing in on sounds and creating a culture with
what one is hearing, according to an interview with Oliveros, (Baker, “An
interview…”). “Deep Listening is a
process. I guess the best definition I could give is listening to everything all
the time and remind yourself when you’re not listening. You also have to
understand that there’s a difference between hearing and listening,” (Baker, “An interview…”). Listening is
understanding the sounds going around oneself. It is important not to just hear
the sounds but understand them. It is always good to depict the sounds around
oneself. For instance, a person sits on a hill. He hears the wind through the
trees, cars on the road, people chatting besides him, birds chirping, and his
own breathing. If he can zero in on each of these sounds and realize their
presence, he is deep listening. Deep listening is a process used to gain better
understanding of a culture and an environment.
Baker,
Alan. "An interview with Pauline Oliveros." American Mavericks.
American Public Media, Jan. 2003. Web. 26 Oct. 2015.
Oliveros, Pauline. "Introduction." N.p., 24
June 2003. Web. 26 Oct. 2015.
Friday, October 23, 2015
Field Recordings
For this project, I went on a a couple drifts for several hours in order to collect unique sounds. This took intense listening. It was an exhausting process.
My drift strategy involved a random generator app that I used every two minutes to tell me which direction to take.
The first sound, Trapped, I recorded can be listened to here.
I recorded it on October 14th, 2015. The total length of the recording was 4:02 minutes. The final cut ended up being 1:13. This was recorded at 2:33 pm on Water Street underneath the bridge at the Milwaukee Swing Park. Here is a google map link.
My drift strategy involved a random generator app that I used every two minutes to tell me which direction to take.
The first sound, Trapped, I recorded can be listened to here.
I recorded it on October 14th, 2015. The total length of the recording was 4:02 minutes. The final cut ended up being 1:13. This was recorded at 2:33 pm on Water Street underneath the bridge at the Milwaukee Swing Park. Here is a google map link.
The second sound, Realism, I recorded can be listened to here.
I recorded this on October 14th, 2015, as well. This was at 4:17 pm. The full recording was 3:16. The final cut ended up being 1:20. It was recorded on North Jackson by a plastic bag tied to a bench. It created unique sound.
Here is a google map link.
My last sound, Row, can be listened to here.
I recorded this on October 17th, 2015 at 6:03 pm. The full recording was 6:43. The final cut ended up being 00:53.
It was recorded off of Humboldt by the river. Here is a google map link.
Monday, October 19, 2015
Tuesday, October 13, 2015
Drift Strategy
Every two minutes, I will use a random generator that will tell me to go either go left, right, straight, or diagonal. This will determine the direction that I will walk.
Subscribe to:
Comments (Atom)


